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Date:	12/7/99 4:28:04 PM Pacific Standard Time<BR>
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Traveller-digest     Tuesday, December 7 1999     Volume 1999 : Number 1456<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: No go on Nova<BR>
Re: Traveller-digest V1999 #1435<BR>
Re: Traveller-digest V1999 #1455<BR>
Re: "Aslan" name debate again<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: Traveller-digest V1999 #1435<BR>
Re: No go on Nova<BR>
Re: Traveller-digest V1999 #1435<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: OT/Commercial: A few more trav items for sale<BR>
Re: (Almost) Tidally Locked Worlds<BR>
Farscape<BR>
Re: "Aslan" name debate again<BR>
re: Cannon Fodder<BR>
re: Society for the Prevention of Cruelty to Machine<BR>
[BITS] - Mail Order details from Leisure Games<BR>
Re: Australia reclassified to type 3 Government<BR>
Re: "Aslan" name debate again<BR>
re: OT: Must buy game<BR>
re: Help finding BITS product<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 18:04:31 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
From: Douglas E. Berry <gridlore@pop.mindspring.com><BR>
<BR>
<BR>
> Many of us hoped that a movie called "Robert Heinlein's Starship<BR>
>Troopers" would have more resemblance to the book than a few<BR>
>names and a sketched out plot.  Ginny Heinlein tried to have The<BR>
>Master's name removed after seeing a pre-release print.<BR>
<BR>
Doug, you seem to me to be a bright guy, and I assume that you have had some<BR>
experience with watching film and television, as well as reading books.<BR>
So...<BR>
<BR>
...why did you ever get your hopes up in the first place? ;)<BR>
<BR>
First, a disclaimer: I've never made it a secret that I think that Starship<BR>
Troopers was, at best, a mediocre book. I personally think that Heinlein has<BR>
written aesthetically and intellectually better books. I'm not going to<BR>
comment on the aesthetics of the book nor am I going to comment on the<BR>
aesthetics of the movie. I'm also not going to comment on the business of<BR>
the medium of print or the medium of film.<BR>
<BR>
With that said, let me put this bluntly: Starship Troopers, as written,<BR>
would not translate into a "good" movie.<BR>
<BR>
Keep in mind that I'm not talking about box office receipts nor am I talking<BR>
about aesthetics here. Starship Troopers, the book, deals mainly with<BR>
abstract concepts (justice, freedom, and civic duty leap to mind), and how<BR>
those concepts relate to each other. The powered armor, the bugs, the<BR>
skinnies, the ships, these are all (as a GURPS book might say) "special<BR>
effects".<BR>
<BR>
Film and television[1] have certain limitations which make both types of<BR>
media *terrible* at dealing with abstract concepts. At best, a movie like<BR>
The Thin Red Line is produced, in which case divergence from the source<BR>
material, in one way or another, is still *absolutely required* to get even<BR>
a *fraction* of the ideas in the book across.<BR>
<BR>
To put it another, simpler, way: print and film / television are so<BR>
different that simple translation between them is not possible. Good books<BR>
are good books for completely different reasons than good movies are good<BR>
movies.<BR>
<BR>
In other words, don't get your hopes up again! ;)<BR>
<BR>
[1] I'm including television for the simple reason that it is a known fact<BR>
among directors that their films will be released on video. It is obvious<BR>
from the way shots are set up in movies that this is something which<BR>
filmmakers take into account. If you don't believe me, rent out a<BR>
pan-and-scan (non-letterboxed) version of Ghostbusters, and any pan-and-scan<BR>
movie made after about 1990 or so. Pay careful attention to the extremely<BR>
annoying panning when all four Ghostbusters are on screen conversing, and<BR>
then look at the way more recent movies tend to clump all of the action or<BR>
conversation into a conveniently small area on the screen.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 14:25:03 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: No go on Nova<BR>
<BR>
In mail you write:<BR>
<BR>
>> From: Jens Rydholm <jenry023@student.liu.se><BR>
><BR>
>> "Glenn M. Goffin" wrote:<BR>
>> > Written "Nova" still looks enough like "No va" to convey that<BR>
>> > meaning.<BR>
>> <BR>
>> Yes, but "decease" doesn't convey the meaning "de-cease (stop stopping)<BR>
>> to English readers.<BR>
><BR>
> I think the situation is more akin to seeing "ItWontGo" ,<BR>
> "WillNotWork" or "DoesNotWork" as an official automobile brand name.<BR>
> Strange, hard to read, but intelligible and not exactly<BR>
> confidence-inspiring.  :)<BR>
<BR>
You are apparently unaware that "nova" is a word in Spanish. And it<BR>
doesn't mean anything *like* "won't go". New? Something like that. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 14:05:52 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Traveller-digest V1999 #1435<BR>
<BR>
In mail you write:<BR>
<BR>
> In 1993, Kirsten and I were sitting in the auditorium at the end of opening<BR>
> ceremonies for ConFrancisco, that year's World Science Fiction Convention.<BR>
> We who stayed had been promised an interesting development in space flight,<BR>
> so the room was wall to wall NASA freaks.  As we had already seen Arthur C.<BR>
> Clarke get eaten by the Sri Lankan Death Chihuahua, anything was possible.<BR>
><BR>
> This new break-through has called Delta Clipper Experimental, or DC-X.<BR>
> After the project director gave us a quick history of project, the light<BR>
> dimmed, and video tape rolled.<BR>
><BR>
> We saw a boxy little cone sitting in the desert, and heard the obligatory<BR>
> countdown.  At liftoff, with very little fuss, the cone left the pad, went<BR>
> up about 200 feet, and stopped.<BR>
><BR>
> Stopped!  Hung there.  As in the way that bricks don't hang there.  There<BR>
> was this spaceship happily floating above the desert floor.  Doing things<BR>
> that usually have you looking for the string or the bluescreen box, but it<BR>
> got better..<BR>
><BR>
> After a few seconds of defying physics, the cone tilted a bit and started<BR>
> drifting to the left.  Just like any other multi-ton balloon you've ever<BR>
> seen, until it obediently stopped at it's controller's whim.<BR>
><BR>
> Then it started to land, tail first, and God as my witness four little<BR>
> spindly legs came out!  Don Stewart call your office!  Every 1950's skiffy<BR>
> epic was avenged that day in the Nevada desert!  The DC-X comes down in as<BR>
> little fuss as it ascended, and at that the crowd went nuts.  We were on<BR>
> our feet cheering and clapping, demanding that they run the video again<BR>
> (they did, nearly twenty times!) at which point Jerry Pournelle grabbed the<BR>
> microphone and proclaimed:<BR>
><BR>
> "This is spaceflight the way GOD and ROBERT HEINLEIN *meant* it to be!"<BR>
><BR>
> Which sent us off again.  There wasn't a dry eye in the house as we watched<BR>
> this two minute long tape.<BR>
><BR>
> I had the chance to speak with one of the McDonnell-Douglas reps, and he<BR>
> asked my why we had had such an emotional reaction to what was in reality<BR>
> just an initial test?  "Because it's real" was the best reply I could give<BR>
> him.<BR>
<BR>
Alas, too many people failed to grasp the concept that the DC-X was a<BR>
prototype and thus *intended* to be "tested to destruction". So when it<BR>
tipped over and burned after a landing, they thought it was a<BR>
*setback*. <BR>
<BR>
This led to lack of support for the larger DC-Y prototype, and to the<BR>
Delta Clipper being bypassed for the X-33 candidate. <sigh><BR>
<BR>
I hope that *someone*, somewhere can drag together the funding to get<BR>
the DC-Y built anyway, and to go from it to the actual Delta Clipper<BR>
vehicle. If only to keep NASA "honest". <BR>
<BR>
Hell, if I won one of those XXX million dollar lotteries, I'd drop a<BR>
few million.<BR>
<BR>
Heck, get Bill Gates to fund development so he'll have his own private<BR>
spaceship. Once he gets his, they can build more for other folks. <BR>
<BR>
Meanwhile, one of these days I'll dig up a copy of a *recent* set of<BR>
design rules and put numbers on my designs for a Scout and a Free<BR>
Trader based on the Delta Clipper VTOL spaceship design. <BR>
<BR>
The bridge will be under a hemisphere at the nose. Lots of visibility<BR>
when you are landed, except close to the ship. And a few cameras fix<BR>
that. Also nice for taking "star sights" in space, or for doing a 360<BR>
degree "heads up display" of where other ships are in relation to you. <BR>
<BR>
As I recall, there was enough room for *two* accesses, one via a<BR>
"ladder" and through a harch in the "center" of the bridge, the other<BR>
via a curved staircase/ramp that comes up near the edge.<BR>
<BR>
Engineering will be cylinder in the center of the ship, going up from<BR>
the base. Holds and fuel will be arranged around it. Cabins will be on<BR>
the deck or decks between holds/engineering and the bridge. And there<BR>
will be some fuel storage on these decks also between the angle of the<BR>
hull and the walls of the corridors/living area. <BR>
<BR>
Probably two airlocks. One big one on the lowset deck, accessing the<BR>
hold (and air raft if carried), one on the iupper deck, for personnel<BR>
only. If you use thrusters, a third one in the "bottom" of the ship,<BR>
leading directly into engineering is possible.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 17:26:56 CST<BR>
From: "Rick Stump" <rick_stump@hotmail.com><BR>
Subject: Re: Traveller-digest V1999 #1455<BR>
<BR>
>Not if they're talking on encrypted signals...which in Trav terms is a<BR>
>given.<BR>
><BR>
>Heck, today, I think it's a given. I do know that my room mate in '83 or<BR>
>so was working on the software for the truck-based comms switches; all of<BR>
>their signals were being encrypted continuously. Since Then I'd assume<BR>
>they've extended that encryption all the way to the ends of the line.<BR>
><BR>
>(heck civilian cell phones can do it...why not milspec stuff)<BR>
><BR>
>Bruce Johnson<BR>
<BR>
Ah, yes - but they are still emitting a signal from a specific loction, <BR>
friend. Tactically, that alone is a goldmine; location, speed and direction <BR>
of movement, power of the transmitter. Analyze a wide spectrum and try to <BR>
determine levels of command vis a vis radio traffic then determine tactical <BR>
command units and strategic communications assets.... Ah, I love sigint. <BR>
Just ask Black ICE.<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 15:29:03 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
In mail you write:<BR>
<BR>
> shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
><BR>
>> Among other things, if you happen to make enough copies that the *list*<BR>
>> price of all of them exceeds $1000, you are guilty of a *felony*.<BR>
>> Complete with large fine and prison term. That's due to a law passed a<BR>
>> few years back and aimed at folks pirating software. But as far as I<BR>
>> know it applies equally well to printed materials.<BR>
><BR>
> Passed where? I'm sure that violating copyright is illegal here too,<BR>
> but I doubt that the penalties are the same in Canada as they are in<BR>
> the US.<BR>
><BR>
>> So if you make too many copies, and Roger found out, you could wind up<BR>
>> facing *criminal* charges.<BR>
><BR>
> Well, yes, but part of my original premise is that Roger is too<BR>
> poor and/or incompetent to adequately police the use of the work<BR>
> he owns. And again, I'm in Canada, which is by no means makes<BR>
> me immune to prosecution, but it presents a logistical barrier<BR>
> to alerting the authorities to my (not yet committed) heinous crimes.<BR>
<BR>
Well, I'd read the fine print in the NAFTA treaty before I got *too*<BR>
content. That's the sort of thing it was intended to cover.<BR>
<BR>
> For example, is it really a copyright violation if the authors<BR>
> of G:T Starships lift the section from SoM about the lanthanum<BR>
> grid patterns being different for all the different races?<BR>
> Lifting the passage verbatim is plagiarism, sure, but the <BR>
> idea? And using the same names for things - is that _illegal_?<BR>
<BR>
Lifting ideas is *usually* not actionable. Unless you can get a court<BR>
to agree that said ideas as expressed in *your* work as "derivative<BR>
works" from *his* work. <BR>
<BR>
And in a world where Lotus won that "look & feel" lawsuit, I'd be<BR>
worried. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 15:34:12<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
At 06:04 PM 12/7/1999 -0500, you wrote:<BR>
<BR>
>Doug, you seem to me to be a bright guy, and I assume that you have had some<BR>
>experience with watching film and television, as well as reading books.<BR>
>So...<BR>
><BR>
>...why did you ever get your hopes up in the first place? ;)<BR>
<BR>
"Hope springs eternal in the heart of a fool."<BR>
<BR>
<snip><BR>
<BR>
Just to make it plain, I never paid to see that film.  The first time I saw<BR>
it all the way through was at a convention.  I had heard all the horrid<BR>
reports from the set.  No power armor, no political text at all.  Just<BR>
Verhooven, whose idea of a subtle statement is to only empty two mags into<BR>
a body, instead of four.<BR>
<BR>
But if you are going to so completely destroy a man's book (not one of his<BR>
best, I'll agree, but one that was a big influence on my decision to join<BR>
the Army) with the casual air he gave it..  ick.<BR>
<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
There was once a time when the church controlled the government.<BR>
The laws of the church were the laws of the land. Belief in God <BR>
was strong, teachings of the church were rarely questioned.<BR>
This time was called The Dark Ages.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 15:39:21<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Traveller-digest V1999 #1435<BR>
<BR>
At 02:05 PM 12/7/1999 PST, you wrote:<BR>
<BR>
>Alas, too many people failed to grasp the concept that the DC-X was a<BR>
>prototype and thus *intended* to be "tested to destruction". So when it<BR>
>tipped over and burned after a landing, they thought it was a<BR>
>*setback*. <BR>
<BR>
Ever see the "Unplanned Battle Damage Test" video?  A series of odd factors<BR>
led to a buildup of hydrogen on one side of the DC-X as it was readied for<BR>
a test.  When the engines lit, hydrogen did what it does best.<BR>
<BR>
Of course, nobody in the control room knew about this until somebody stuck<BR>
his head in their trailer and told them "pieces of your spaceship are<BR>
falling off."<BR>
<BR>
Hit the Big Red Panic Button!  DC-X immediate scans the ground for a level<BR>
spot, goes into descent mode, and locks its legs.  Perfect landing.   With<BR>
a pretty big hole in the side.  Damn, I love that ship...<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
It's tough to beat a Chinese chef armed with<BR>
3 suckling pigs.     -Hud Nordin<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 07 Dec 1999 15:40:52<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: No go on Nova<BR>
<BR>
At 02:25 PM 12/7/1999 PST, you wrote:<BR>
<BR>
>You are apparently unaware that "nova" is a word in Spanish. And it<BR>
>doesn't mean anything *like* "won't go". New? Something like that. <BR>
<BR>
Nuevo.  Pronounced differently from No Va.  It has three syllables.  Nova<BR>
is of course Latin for new.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 18:41:47 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Traveller-digest V1999 #1435<BR>
<BR>
From: Leonard Erickson <shadow@krypton.rain.com><BR>
<BR>
<BR>
> In mail you write:<BR>
><BR>
> >>> sounds in a vaccum<BR>
> >>    See above. Makes for bad TV to have long periods of silence;<BR>
> >>    while some people in the audience will be thrilled that someone<BR>
> >>    bothered to think about it, the rest of 'em will be bored at<BR>
> >>    having no sound, or think their TV has died.<BR>
><BR>
> > Ditto this.  Once a large porportion of the population has travelled in<BR>
> > space and *know* how 'quiet' it is (I'm not sure this will be the case<BR>
as I<BR>
> > suspect that like living aboard ship it will actually be quiet noisy at<BR>
a<BR>
> > 'local' level), then it will become very unfashionable to have whizzing<BR>
> > ships.  IMO.<BR>
><BR>
> It won't even take that. Just enough footage of *real* spacecraft going<BR>
> by each other in utter silence. After all, it's not that the ships are<BR>
> *quiet*, it's that you can't hear the noises from another ship onboard<BR>
> your ship.<BR>
<BR>
You're making the assumption that television and film will attempt to<BR>
accurately reflect reality. Even common, every day objects, such as cars are<BR>
imbued with qualities that they don't have on television and in film. Sure,<BR>
if you're Stanley Kubrick you can get away with a more realistic view of<BR>
spacecraft, but there was little action outside the spaceship which it would<BR>
matter whether or not there was sound.<BR>
<BR>
That's an entirely different notion than space combat scenes on film and<BR>
television. Silence doesn't add to the drama of space combat, just like cars<BR>
that just sit there after they crash into a bus don't add drama to a high<BR>
speed car chase The only way that space combat will ever be shot to be shown<BR>
without its own *vrooms* and *booms* is if a director has a musical score<BR>
made which highlights all of the *vrooms* and the *booms* on screen.<BR>
<BR>
I would wager you that there will continue to be *vrooms* and *booms*, even<BR>
if space travel becomes so commonplace that the majority of people are<BR>
familiar with it.<BR>
<BR>
I would wager that, but I won't, since I don't think either of us will live<BR>
long enough to see a day when space travel is that common...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:28:31 -0000<BR>
From: "Matthew Bond" <mgb@akira.swinternet.co.uk><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
- -----Original Message-----<BR>
From: Walter Smith <SmithW@HARTWICK.EDU><BR>
<snip><BR>
>In the Star Trek original series episode "Devil in the Dark", the redshirts<BR>
>were apparently under the command of a gray-haired senior security<BR>
>officer. This "Chief Security Officer" role became very, very popular in<BR>
>our game group's play of FASA's Star Trek RPG. S/he tended to<BR>
>get quite a bit of screen time.<BR>
><BR>
>You could tell our last one had played Traveller...for physical fitness<BR>
>and such, he insisted his redshirts become proficient with the Cutlass...<BR>
><WEG><BR>
><BR>
>Walt Smith<BR>
<BR>
<BR>
I'm sure Sulu would approve <g><BR>
<BR>
Matt<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:27:11 -0000<BR>
From: "Matthew Bond" <mgb@akira.swinternet.co.uk><BR>
Subject: Re: OT/Commercial: A few more trav items for sale<BR>
<BR>
- -----Original Message-----<BR>
From: David L. Pulver <dlpulver@kos.net><BR>
<BR>
>In addition to the other items mentioned earlier for sale (Vilani and<BR>
>Vargr, 1000 Characters, COACC, etc.) I dug out a couple of other items.<BR>
>Interested parties contact me. Now offered are:<BR>
><BR>
>Item High Bidder Conditions<BR>
>JTAS #22 (Hlanssai, etc.) $5  (no bidder) Good<BR>
>High Passage #4 (much Keith material) $4  (no bidder) Good<BR>
>GURPS Traveller Behind the Claw $7   (high bid) Excellent<BR>
><BR>
>(All prices in US dollars. Bidder also agrees to pay postage to Canada.)<BR>
<BR>
<BR>
But why would I want you to post them to Canada... I'm in the UK <g,d &r><BR>
<BR>
[BTW, I think you also mean *winning* bidder, it's a bit rich if you have to<BR>
pay postage just for bidding... <g>]<BR>
<BR>
Good luck with the sales,<BR>
<BR>
Matt<BR>
<BR>
Matthew Bond<BR>
mgb@akira.swinternet.co.uk<BR>
www.akira.swinternet.co.uk/strom.html<BR>
- --------------------------------------------------------------<BR>
"To strike a man who insults you is one thing...<BR>
...To run him through with a sword is quite another!"<BR>
- --------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:53:57 -0000<BR>
From: "Matthew Bond" <mgb@akira.swinternet.co.uk><BR>
Subject: Re: (Almost) Tidally Locked Worlds<BR>
<BR>
- -----Original Message-----<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: 07 December 1999 21:22<BR>
Subject: (Almost) Tidally Locked Worlds<BR>
<BR>
<BR>
>Hi all.<BR>
><BR>
>I'm working on a map/write-up for the world Velscur (1110 Egyrn/Trojan<BR>
>Reach, X374379-3 Ni 302 Na F9 VI) and I have some questions. I'm picturing<BR>
>the world as approaching tidal lock, with a rotation period of several<BR>
>decades.  This means the locals have to keep moving to remain in the<BR>
>habitable zone, but they can manage it even with their primitive tech.<BR>
>So...<BR>
><BR>
>1. How do I calculate temperatures on the surface of such a world?  I<BR>
>tried the formulae in "Grand Survey" for tidally locked worlds (same as in<BR>
>WBH, I believe) but they give me a "cold pole" temp of only -60 degrees<BR>
>Celcius or so, if I'm doing it right.  The formula says maximum cooling<BR>
>due to night-time is (Base+273)  *.15 for this world, giving me something<BR>
>like -50 (assuming a Base mean temp of around 10).  Add the latitude<BR>
>change of about -20 and I've got -70. If the planet's mean temp is 10 or<BR>
>so, I get only -60 for the pole that's spent 50 years in darkness.  What<BR>
>am I missing?<BR>
<BR>
<BR>
Well, based on the formula you just gave, 273*Kelvin* + 10*Celcius* => 283K<BR>
* 0.15 = 42.45 Kelvin, or -230.55 Celcius. A tad chillier than your first<BR>
result... or have I missed something (I don't have WBH of GS...yet... to<BR>
check)<BR>
<BR>
Matt<BR>
<BR>
<BR>
<snip><BR>
>Any thoughts on these or other aspects of my idea are welcomed.<BR>
><BR>
>Thanks,<BR>
>Charles C.<BR>
><BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 19:04:04 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Farscape<BR>
<BR>
Just a note to my fellow Canadians (and Americans near the border?):<BR>
Farscape is on YTV Wednesdays at 8:00.<BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 19:07:25 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
On Mon, 6 Dec 1999, Ethan Henry wrote:<BR>
<BR>
> I have little practical interest in any mass photocopying or any kind<BR>
> of reproduction of DGP materials, for profit or not. But it<BR>
> does bother me that people seem to treat Roger's (apparent)<BR>
> ownership of DGP materials as sacred. I don't think there's<BR>
> any reasonable objection to using 'Fteirle' in a GURPS Traveller<BR>
> pub (which has apparently already happened).<BR>
><BR>
> For example, is it really a copyright violation if the authors<BR>
> of G:T Starships lift the section from SoM about the lanthanum<BR>
> grid patterns being different for all the different races?<BR>
> Lifting the passage verbatim is plagiarism, sure, but the <BR>
> idea? And using the same names for things - is that _illegal_?<BR>
> <BR>
> My basic point is that I think people should feel free to <BR>
> use DGP materials as "canon source" that same way they use<BR>
> GDW materials. I have no idea why people seem to think that<BR>
> using ideas from DGP-published sources is somehow verboten<BR>
> compared to non-DGP stuff. Even if it is illegal by the letter<BR>
> of the law (which I'm not fully convinced it is), I seriously<BR>
> doubt anyone will get a subpoena and a court date for doing it.<BR>
<BR>
Me too!<BR>
<BR>
I mean, amen.  Couldn't agree more.  However, if you're working on stuff<BR>
that may see print, it's perhaps a bit more to be expected that the<BR>
hypothetical publishers would be more cautious.  That's the problem with<BR>
the "Vilani Sourcebook" project that's been floating around on the<BR>
TravCult list.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 22:56:17 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: Cannon Fodder<BR>
<BR>
At 23:33 -0500 3/12/99, "William F. Hostman" <aramis@gci.net> wrote:<BR>
>I have been thinking about several bits of OTU cannon which fall under<BR>
>contention over the editions.<BR>
>The obvious ones being T-plates vs Reaction Drives, Grids vs Coils,<BR>
<BR>
Become assimilated by T4/T5 where you can have the all :-)<BR>
<BR>
<BR>
>Libertarian Paradigm vs Allegorical Paradigm, Marines ALWAYS in BD/only IM<BR>
>SF units in BD, Pirates.<BR>
<BR>
Sub 100dT Jump<BR>
<BR>
<BR>
>But, the thought occurred to me that one other facet has yet to really get<BR>
>grungy on the TML... Are there or are theyre not still anchients Active in<BR>
>the universe BESIDES Yaskodray (AKA Grandfather)?<BR>
><BR>
>We know from Twighlight's Peak that some HAVE survived... And we know from<BR>
>Adv 12 that Yaskodray is still twiddling about. But did he actually get ALL<BR>
>his 1st generation descendants? The ones with the "Inspiration" gene?<BR>
><BR>
>Food for thought... or a flame war... or just discussion (and yes, the pun<BR>
>is intentional!)<BR>
<BR>
Depends how you take DGP material, but the Primordials are detailed <BR>
in the GDW supplement 'Knightfall' and are a good potential <BR>
'Ancient'. But perhaps they've all gone beyond the Rim <B5>...<BR>
<BR>
ISTR that the referee's section of the library data suggested that <BR>
Yaskodray had kept careful count of his descendents, sorry, victims, <BR>
but when AM bombs and planet busters are being used it's probable <BR>
that one of them could have escaped without trace... Unless <BR>
Grandfather warred with total surprise attacks...<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 22:59:38 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: Society for the Prevention of Cruelty to Machine<BR>
<BR>
At 23:33 -0500 3/12/99, "Rick Stump" <rick_stump@hotmail.com> wrote:<BR>
>When I was a warranty tech for computer hardware, Apple released a notice<BR>
>that hundreds of powerbooks had defective fasteners on the motherboards and<BR>
>they would shake loose; they included the fast way to see if it was the<BR>
>cause of a fault and fix it until the new motherboard came in. And all the<BR>
>techs took a secret glee in watching the faces of our customers as we took<BR>
>the recommended action - dropping that $5,000 sucker 3"-4" flat on a hard<BR>
>surface!<BR>
<BR>
The Atari STFM had the same recommendation (drop onto desk from 10 cm <BR>
/ 4 inches) as a first approac to see if a problem was due to <BR>
unseated socketed chips.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 18:00:26 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: [BITS] - Mail Order details from Leisure Games<BR>
<BR>
At 13:33 +0000 7/12/99, Leisure Games <shop@leisuregames.com>  wrote:<BR>
<BR>
>6th December 1999<BR>
>New Releases Due To Be Delivered To Us On Wednesday 8th December (unless<BR>
>otherwise stated):<BR>
><BR>
>Title & brief description<BR>
>Price:<BR>
>Publisher<BR>
><BR>
>The Khiidkar Incident (Restock of Traveller/GURPS Traveller adventure)<BR>
>4.95<BR>
>BITS<BR>
><BR>
>Space Dogs (Restock of Traveller/GURPS Traveller adventure)<BR>
>4.95<BR>
>BITS<BR>
<BR>
Dom<BR>
<BR>
- -------------Dom Mooney---webmaster@bits.org.uk----------------<BR>
                 BITS - British Isles Traveller Support.<BR>
 http://www.bits.org.uk/              mailto:bits@bits.org.uk<BR>
Traveller is a registered trademark of FarFuture Enterprises.<BR>
GURPS is a registered trademark of Steve Jackson Games, Inc.<BR>
BITS and CORE are trademarks of BITS UK Limited.<BR>
All rights reserved.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:06:05 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Australia reclassified to type 3 Government<BR>
<BR>
At 10:47 -0500 4/12/99, "Josh W. Spencer" <macmanjws@earthlink.net> wrote:<BR>
>You sure that's not the result of the failed referendum Down Under? :) :)<BR>
<BR>
Well, from another perspective, the referendum actually succeeded ;) <BR>
It made a Yes or No decision.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:08:42 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
At 10:47 -0500 4/12/99, Kenji Schwarz <schwarz@fas.harvard.edu> wrote:<BR>
>Ah!  I haven't read that yet, if ever.  But so far as I can tell,<BR>
>"Fteirle" appears in DGP publications only prior to this, so shouldn't it<BR>
>have been part of the "forbidden canon" for GURPS publication purposes?<BR>
<BR>
<BR>
Possibly, but it depends whether Marc etc generated the name first. <BR>
Or does it fall under the names and 'concepts' licence from GDW?  It <BR>
doesn't appear to be in AM1.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:15:18 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: OT: Must buy game<BR>
<BR>
"Douglas E. Berry" <gridlore@pop.mindspring.com> wrote:<BR>
<BR>
>The Sniper, confusing the Traveller Mailing List with this sniper tag<BR>
>line...<BR>
<BR>
Depends how long we've been around ;-)<BR>
<BR>
Another good Christmas present for Traveller/SF junkies is <BR>
'MagBlast!' by Fantasy Flight Games - it's a self contained game <BR>
where you each take an alien race from the Twilight Imperium <BR>
universe, and blow the hell out of each other's fleet until you kill <BR>
their flagship. Really simple, and supports up to 6 players, and <BR>
*isn't* a CCG. Recommended for some great fun (it hooked the BITS <BR>
team at GenCon 99).<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 7 Dec 1999 23:23:40 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: Help finding BITS product<BR>
<BR>
At 17:14 -0500 4/12/99, "Swordy (Colin Michael)" <BR>
<swordworlder@clinic.net> wrote:<BR>
<BR>
>I have enjoyed the BITS 101 products and am looking forward to the new<BR>
>adventures that are coming out, but there is one BITS product that I need,<BR>
>but cannot find.  Does anyone anywhere know where I can lay my hands on a<BR>
>copy of the 1997 version of The Traveller Bibliography?  I have spoken with<BR>
>Timothy Collinson, inquired of BITS and scoured the eBay listings.  I know<BR>
>that there is a new, updated version at the printers, but I need the earlier<BR>
>version.  Anyone?<BR>
<BR>
The original was a low volume (compared to the 101s) print run as it <BR>
was >80 pages in length (and a nightmare to fold). I know we sold the <BR>
last two stock copies at GenCon UK 99, and that the new edition is in <BR>
pre-press at the moment as part of the planned Millennium releases - <BR>
At Close Quarters, 101 Patrons and The Traveller Bibliography (2nd <BR>
Edition).<BR>
<BR>
I have a copy, but it's my own.... contact me off list if you want to <BR>
discuss this.<BR>
<BR>
Dom<BR>
<BR>
BTW - If you have a BITS edition of 'the Long Way Home' without <BR>
signatures it should be worth more *as there are only a couple in <BR>
existance*. Everyone wanted signed copies!<BR>
<BR>
- -------------Dom Mooney---webmaster@bits.org.uk----------------<BR>
                  BITS - British Isles Traveller Support.<BR>
  http://www.bits.org.uk/              mailto:bits@bits.org.uk<BR>
Traveller is a registered trademark of FarFuture Enterprises.<BR>
GURPS is a registered trademark of Steve Jackson Games, Inc.<BR>
BITS and CORE are trademarks of BITS UK Limited.<BR>
All rights reserved.<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1456<BR>
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